Update 0.1.1
Dark Star (Pre-Alpha) » Devlog

Dark Star 0.1.1 is here, bringing improvements to nearly aspect of the game!
Major Features
- New Federation ship models:
- Lumen Edge Interceptor - fast and deadly, designed to hunt down other starfighters.
- Tandem Heavy Bomber - slow but tough, a powerful ship-killer.
- Taswell Corvette - the fastest ship in the Federation fleet with powerful forward-facing cannons.
- And their Rebel counterparts!
- Improved player input:
- Input mechanics have been fully redesigned for an easier & more intuitive experience.
- Custom flight paths are more natural.
- Middle click to pan.
- Improved tactical views:
- Icons now represent ship size (light, medium, heavy) & fighter type (interceptor, bomber, gunship).
- Analysis view displays the selected ship's turret arcs.
- New path view displays the paths of all neutral and allied entities.
- New commands:
- Focus Fire - order a ship's turrets to prioritise an enemy.
- Defend - order a squadron to defend an ally.
Minor Features
- Selecting a destination visualiser does not count as a double click - the camera will not focus.
- AI flight paths are smoothed for more natural flight.
- Starfighter flight improvements - they stay in formation better, don't overshoot their target, and follow the squadron's roll.
- Squadron target visualisers are updated during battle.
- Allied ships don't show their commands when selected.
- Player ships remember the desired speed and apply it to auto-generated paths.
- Significant cleanup & reorganisation of the codebase.
- And 20 bug fixes!
Files
Dark Star 0.1.1.zip 81 MB
9 days ago
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Dark Star (Pre-Alpha)
Fleet Command
Status | Released |
Author | Bochinator |
Genre | Strategy |
Tags | fleet-battle, Space, spaceship, Space Sim |
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